Super Moves
The complete super move database for CAPTAIN TSUBASA 2: WORLD FIGHTERS — Drive Shots, Tiger Shots, super saves and the new GK vs shooter duels ranked.
Introduction
The Super Moves hub is the database for the spectacular techniques that define CAPTAIN TSUBASA 2: WORLD FIGHTERS — more than 150 super moves spanning shots, saves, blocks and combination plays. Here you will find every move explained: how to trigger it, who it belongs to and when it is worth spending your charge gauge on. The ranking system is built around an editor assessment with tiers from S to C: S-tier moves like the Miracle Drive Shot, Raiju Shot and Fire Shot decide matches on their own, A-tier moves like the Drive Shot, Tiger Shot and Eagle Shot are signature weapons of the world's best, B-tier techniques such as the Overhead Kick and Volley Shot are reliable in the right hands, and C-tier situational moves reward timing and creativity. Because exact inputs are not fully public before launch, this hub focuses on each move's identity, power context and tactical role, with input details to be verified after release.
Super Move Tier List
| Move | Type | Tier | Notable User |
|---|---|---|---|
| Miracle Drive Shot | Shot | S | Tsubasa Ozora |
| Raiju Shot | Shot | S | Kojiro Hyuga |
| Fire Shot | Shot | S | Karl-Heinz Schneider |
| SGGK Catch | Save | S | Genzo Wakabayashi |
| Drive Shot | Shot | A | Tsubasa Ozora |
| Tiger Shot | Shot | A | Kojiro Hyuga |
| Eagle Shot | Shot | A | Hikaru Matsuyama |
| Overhead Kick | Shot | B | Multi-user |
Signature Techniques
Miracle Drive Shot
Tsubasa's ultimate evolution — the shot that decides finals.
Raiju Shot
Hyuga's thunder — raw power that overwhelms keepers.
Fire Shot
Schneider's blazing signature strike.
SGGK Catch
The Super Great Goalkeeper catch — saves that swing matches.
Drive Shot
Tsubasa's trademark — the move that started it all.
Tiger Shot
Hyuga's ferocious straight drive.
Eagle Shot
Matsuyama's rising diving header shot.
Overhead Kick
The classic acrobatic finish.
Core Mechanics
Super moves are triggered during matches through dedicated inputs and are gated by a charge gauge that builds as you play. Shots like the Drive Shot, Tiger Shot and Fire Shot each carry different power, speed and curve characteristics that determine how goalkeepers must react. The revamped goalkeeper versus shooter duel is the centerpiece: when a super shot is attempted, the game cuts to a face-off where the shooter times power and placement against the keeper's chosen response — a super save, a super block or the legendary SGGK catch. Winning these duels is the highest-leverage skill in the game, since a failed save concedes a goal while a successful SGGK catch can swing momentum entirely. Combination plays like the Twin Shot require two characters and precise positioning. Because stamina and charge are shared resources, the tactical question is always which move to spend when — a lesson every super move guide in this hub reinforces.
Advantages
The super move system is what makes CAPTAIN TSUBASA 2: WORLD FIGHTERS unmistakably Captain Tsubasa — it is spectacular, expressive and instantly recognizable. Each move has a distinct identity, so mastering the roster is a genuinely rewarding skill curve rather than a stat check. The goalkeeper versus shooter duel adds real decision-making to every big moment: baiting a keeper into the wrong save is as satisfying as the goal itself. The breadth of 150+ moves also means different characters reward different playstyles — Schneider's Fire Shot suits aggressive players, Matsuyama's Eagle Shot rewards timing, and the Golden Duo's combination plays reward tactical setup. Because super moves are the language of the franchise, understanding this hub gives you a direct edge in both Journey mode boss matches and online PvP.
Challenges
The super move system demands precise timing and resource management, which can frustrate newcomers until the inputs become second nature — and exact input windows are not fully documented before launch. The charge gauge means you cannot spam your best moves: wasting a Miracle Drive Shot on a bad angle leaves you empty for the counter. The goalkeeper versus shooter duel is a double-edged sword — a well-timed SGGK catch can nullify even an S-tier shot, so raw power alone does not guarantee goals. Finally, with 150+ moves, the roster of techniques is overwhelming, and the tier list is an editor assessment that will shift once live data confirms real power rankings. Treat every move guide as a baseline to verify against your own experience.
Frequently Asked Questions
How do I perform a super move?+
What is the strongest super move?+
How does the goalkeeper vs shooter duel work?+
Can I use two characters for a super move?+
Quick Tips
Save your S-tier moves for high-leverage moments — a Miracle Drive Shot on a 0-0 deadlock is worth far more than one in a 3-0 blowout, and the charge gauge is precious.
Vary your shot placement in goalkeeper duels — keepers read habits, so alternating corners and adding curve keeps even elite SGGK players guessing.
Practice your input timing in local versus mode before ranked online play; the duel windows are the same across modes, so offline practice transfers directly.
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